Spell
NormalCrystal Beacon
Archetype:
Crystal Beast
View:
4071
Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.
Crystal Beacon — Power Evaluation
Final Score: 49 ± 6 · Confidence: Medium
- Intrinsic: 47.3 · Deck: 54.1 · Meta: provisional
- Primary role: Searcher/Tutor · Secondary: Combo enabler
Why it scores here
Crystal Beacon is a Spell that Special Summons one Crystal Beast monster from the Deck, so its value is deck-to-field access to a body rather than interaction or material value. It is gated by having 2 or more Crystal Beast cards in the Spell and Trap Zone, which makes it live only inside the Crystal Beast shell, and the evidence (400/400 decks, 99% partner rate for Sapphire Pegasus) confirms the role is real but reflects family frequency, not intrinsic strength. The high average power index of its boards (87) is shared with the whole Crystal Beast engine, so it earns only modest combo credit, and its ATK-free, text-only merits are not scored.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Needs 2 or more Crystal Beast cards already in the Spell and Trap Zone to activate, so it is not live from a bare hand; the family reaches that state often, per the guide snippets on Pegasus sending to the S/T zone (observed/inferred). |
| Combo & Conversion | 60 | One body from Deck to field per activation, and the 3 recorded boards average power 87 with 1 to 2 starters, but that power belongs to the whole engine rather than this card alone (observed/inferred). |
| Resource Economy | 50 | Converts a Spell into a Deck-to-field monster, which is roughly card-neutral; the recorded netCardAdvantage of 3 to 5 is board-level and not attributable to this card alone (observed). |
| Effect & Interaction | 5 | No opponent interaction in its text; it only summons (verified). |
| Material Utility | 5 | A Spell cannot be used as material, and the card has no body of its own; the Crystal Beast it summons carries the material value (verified). |
| Resilience & Flexibility | 40 | Its activation and resolution both depend on Crystal Beast cards staying in the S/T zone, and a Spell can be negated before resolving; the recorded routes are multi-body but narrow (verified/inferred). |
| Deck-Building Efficiency | 45 | A single copy in 400 of 400 decks, average 1.15 copies, but it commits the deck to Crystal Beast monsters to be live, a mild archetype restriction (observed/inferred). |
Calculation
Weight profile: 0.7 Searcher/Tutor + 0.3 Starter/Combo enabler. Intrinsic ≈ 47.3, Deck ≈ 54.1, Meta = provisional. Modifiers: Self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Direct Deck-to-field access to a Crystal Beast body, which is hard to replace without a searcher
- Present in 100% of the sampled Crystal Beast decks, with 99% partner rate for Sapphire Pegasus
- Appears in all 3 recorded combo boards with an average power index of 87
Weaknesses
- Needs 2 or more Crystal Beast cards already in the S/T zone, so it does not function from a bare hand
- Spell card with no body, no material value and no opponent interaction
- Its power is shared with the Crystal Beast engine, so the high board power is not attributable to this card alone
Counters / choke points
- Spell negation or Spell removal in response to activation
- Destroying the Crystal Beast monsters that would place cards in the S/T zone, removing the activation condition
Best use
Deck-to-field summon for a Crystal Beast body once two Crystal Beast cards sit in the S/T zone. Decks: Crystal Beast, Crystal Beasts. Suggested copies: 1.
Evidence & gaps
- Verified: Spell card that Special Summons 1 Crystal Beast monster from the Deck; Requires 2 or more Crystal Beast cards in the Spell and Trap Zone to activate and resolve; Single copy in the recorded decks (average 1.15 copies, 400/400 decks)
- Observed: Appears in 3 of 3 recorded combos with average power index 87 and average starter count 1.67; Crystal Beast archetype IDs 610 and 47 account for about 83% of sampled decks; Usage statistics show 100% inclusion in the Crystal Beasts gameplay type at 1 copy
- Inferred: Crystal Beast monsters that move to the S/T zone when destroyed are the main source of the 2 required cards; Deck-to-field summon is roughly card-neutral in resource terms; Role is best read as Searcher/Tutor with Combo enabler secondary, since combo records show no starter or searched role
- Data gaps: No banlist token supplied; assumed 3 copies (unlimited) Only 3 recorded combos, too thin to corroborate the role split No rulings available for the 2-card S/T zone condition Archetype 'Crystal Beast' appears under two IDs (610 and 439), so the archetype count of 23 overstates the number of distinct homes Gameplay type IDs are not labelled, so the per-gameplay split cannot be interpreted






